Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: ac re-creating worlds and texts ac massive multiplayer second language learning ac videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.She indicates that she has sizable technology skills working in concert, such as sharing a#39;cheats, a#39; showing alternate ways to ... KENDRA Kendra was an avid player of Club Penguin and read beyond the grade level average for the class. ... Have you ever seen someone make a funny noise while a music emote comes up?
Title | : | Bridging Literacies with Videogames |
Author | : | Hannah R. Gerber, Sandra Schamroth Abrams |
Publisher | : | Springer - 2014-09-23 |
You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.
Once you have finished the sign-up process, you will be redirected to your download Book page.
How it works: